This journal explores the multifaceted nature of gaming and virtual worlds, with a particular focus on player experiences, narrative structures, and the cultural and theoretical implications of digital environments. It examines how games construct identities, negotiate social issues, and engage with concepts of time, space, and reality. The journal also investigates the technological, historical, and theoretical underpinnings of game studies.
AI-summarised from recent articles · verify on the publisher page
⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2018
2019
2020
2021
2022
2023
2024
2025
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Computer Graphics and Computer-Aided DesignQ3
Computer Science ApplicationsQ3
Human-Computer InteractionQ4
Subject Classification
Web of Science Categories
Communication
Scopus Categories
Computer Science ApplicationsComputer Graphics and Computer-Aided DesignHuman-Computer Interaction
Research Topics (OpenAlex)
Digital Games and MediaEducational Games and GamificationArtificial Intelligence in GamesImpact of Technology on AdolescentsCinema and Media StudiesGender, Feminism, and MediaSexuality, Behavior, and TechnologyVirtual Reality Applications and ImpactsMedia Influence and HealthGothic Literature and Media Analysis