This journal focuses on the creation and analysis of virtual worlds and digital characters. Research explores techniques for realistic animation, physics-based simulation of natural phenomena like fluids and cloth, and the development of interactive virtual environments. It also investigates user experience within these virtual spaces, including immersion, embodiment, and the recognition of human actions like gestures and gait.
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Computer Graphics and Computer-Aided DesignQ3
SoftwareQ3
Subject Classification
Web of Science Categories
Computer Science, Software Engineering
Scopus Categories
Computer Graphics and Computer-Aided DesignSoftware
Research Topics (OpenAlex)
Human Motion and AnimationComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisHuman Pose and Action RecognitionAdvanced Vision and ImagingEvacuation and Crowd DynamicsVirtual Reality Applications and ImpactsVideo Analysis and SummarizationFace recognition and analysisAugmented Reality Applications