HomeSearchEntertainment Computing

Entertainment Computing

Elsevier B.V. · Netherlands · Est. 2009

ISSN1875-9521eISSN1875-953X
SJR Q2WOS SCIEScopus / SJR
43
/ 100
Medium Risk
Score Breakdown
WoS SCIE/SSCI+25
Scopus Q2+18
Total43
Journal Impact Factor
This journal is indexed in Web of Science (JCR) and has an official Journal Impact Factor. View the current value on the journal’s page ↗
SJR Score
0.681
H-Index
52
CiteScore
View ↗
Scopus metric · on the journal’s page
SNIP
1.367
Total Works
1,060
Total Citations
15,182
2yr Mean Citedness
3.45
Free JIF alternative

Aims & Scope✦ Compiled from public sources

Entertainment Computing publishes research articles in human-computer interaction, multimedia, video games, game design, game mechanics, digital entertainment, new media, gaming, robotics, toys, and applications. The journal serves as a forum for innovative research ideas, emerging technologies, empirical investigations, and state-of-the-art methods and tools in these areas.

AI-compiled from public web sources · verify on publisher page →

⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
Q2
SJR Rank
Top 50% in field

General Information

Country / RegionNetherlands
Primary LanguageEnglish
1st Year Published2009
Annual Volume~ 171 articles / year
StatusActive (last: 2026)
Total Publications1,060
Publisher OrgElsevier BV
Visit Journal Website

Submission Info

Peer Review
Review Time
Acceptance Rate
OA License
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes

Think.Check.Submit Compliance

6/12 · 50%
Do you know the journal / publisher?
Elsevier B.V.
Does the journal have a website?
✓ Linked
Is the ISSN verified?
1875-9521 / 1875-953X
Indexed in a trusted database?
WoS, Scopus
Peer review process documented?
N/A
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
N/A
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
N/A
Plagiarism detection in place?
N/A
Listed in DOAJ (verified OA)?
N/A
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Publication & Citation Trend

Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026

Source: OpenAlex · Note: citations accumulate over time so older years appear higher

SJR Quartile by Discipline

Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.

Computer Science ApplicationsQ2
Human-Computer InteractionQ2
SoftwareQ2

Subject Classification

Web of Science Categories

Computer Science, CyberneticsComputer Science, Interdisciplinary ApplicationsComputer Science, Software Engineering

Scopus Categories

Computer Science ApplicationsSoftwareHuman-Computer Interaction

Research Topics (OpenAlex)

Educational Games and GamificationDigital Games and MediaArtificial Intelligence in GamesVirtual Reality Applications and ImpactsImpact of Technology on AdolescentsVideo Analysis and SummarizationDigital Marketing and Social MediaAugmented Reality ApplicationsEducational Technology and PedagogyInnovative Human-Technology Interaction
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Data updated: 2026-05-22 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref