HomeSearchJournal of Games, Game Art, and Gamification

Journal of Games, Game Art, and Gamification

Bina Nusantara University · Indonesia

eISSN2548-480X
DOAJOpen Access
52
/ 100
Established
PubScope credibility score from verifiable indexing & ethics signals
Score Breakdown
DOAJ-listed52
Total52

Aims & Scope

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Nondigital games, Serious game methodologies Game Art Game design, Multimedia gaming, Serious game art, Serious game design, Virtual characters, Virtual environments Gamification Gamification of Learning, Education and Training, Marketing and Promotion related to gamification, Gamification in Health and Sports. JGGAG publishes scholarly articles, such as original research articles and reviews, position papers, and other critical and creative responses.

General Information

Country / RegionIndonesia
Primary LanguageEnglish
1st Year Published
FrequencyThree times a year
StatusActive
Total Publications
Publisher OrgBina Nusantara University
Visit Journal Website

Submission Info

Peer ReviewDouble anonymous peer review
Review Time
Acceptance Rate
OA LicenseCC BY
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes

Think.Check.Submit Compliance

8/12 · 67%
Do you know the journal / publisher?
Bina Nusantara University
Does the journal have a website?
✓ Linked
Is the ISSN verified?
2548-480X
Indexed in a trusted database?
DOAJ
Peer review process documented?
Double anonymous peer review
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
N/A
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
N/A
Plagiarism detection in place?
N/A
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Subject Classification

Research Topics (OpenAlex)

Educational Games and GamificationDigital Games and MediaBlockchain Technology in Education and LearningAugmented Reality ApplicationsArtificial Intelligence in GamesEdcuational Technology SystemsEducational Methods and Media UseCultural and Artistic StudiesImpact of Technology on AdolescentsTeaching and Learning Programming

Frequently asked questions about Journal of Games, Game Art, and Gamification

Is Journal of Games, Game Art, and Gamification a predatory journal?

PubScope has no integrity flags on record for Journal of Games, Game Art, and Gamification: it is indexed in DOAJ, and is not on DOAJ's withdrawn list. Its PubScope Trust Score is 52/100. Indexing is a transparency signal, not a guarantee — always confirm fit and policies before submitting.

What is the impact factor of Journal of Games, Game Art, and Gamification?

Journal of Games, Game Art, and Gamification is not in the Web of Science Core Collection, so it has no official Clarivate Journal Impact Factor.

Is Journal of Games, Game Art, and Gamification indexed in Scopus and Web of Science?

Journal of Games, Game Art, and Gamification is indexed in DOAJ.

What is the aims and scope of Journal of Games, Game Art, and Gamification?

The Journal of Games, Game Art, and Gamification (JGGAG) is a double-blind peer-reviewed interdisciplinary journal that publishes original papers on all branches of academic areas and communities. Thematic areas include, but are not limited to: Games AI applications for serious games, Alternate reality games, Animation for serious games and virtual worlds, Artifacts and art with purpose, Augmented reality, Case studies in serious games and virtual worlds, Experimental serious games design, Game AI and artificial life, Game-based learning, edutainment and training, Nondigital games, Serious gam

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Data updated: 2026-05-26 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref