This journal focuses on the application of games, including virtual reality (VR) and exergames, for health-related interventions. Research explores the effectiveness of these games in areas such as smoking prevention, rehabilitation for conditions like frozen shoulder and knee osteoarthritis, fall prevention in older adults, and improving mood states. The scope also includes the use of games for health education, cognitive training, and managing chronic conditions in various age groups, from children to older adults. Additionally, it examines user experience, engagement factors, and the design of serious games for therapeutic purposes.
RehabilitationComputer Science ApplicationsPublic Health, Environmental and Occupational HealthHealth (social science)
Research Topics (OpenAlex)
Educational Games and GamificationStroke Rehabilitation and RecoveryObesity, Physical Activity, DietPhysical Activity and HealthChildren's Physical and Motor DevelopmentBalance, Gait, and Falls PreventionCerebral Palsy and Movement DisordersMobile Health and mHealth ApplicationsDigital Mental Health InterventionsVirtual Reality Applications and Impacts