This journal publishes research on the use of digital games, including exergames and virtual reality, for therapeutic interventions, cognitive assessment, rehabilitation, and improving health-related behaviors and outcomes across various populations, from children to adults, and in clinical and non-clinical settings.
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Biomedical EngineeringQ1
Physical Therapy, Sports Therapy and RehabilitationQ1
Psychiatry and Mental HealthQ1
RehabilitationQ1
Subject Classification
Web of Science Categories
Health Care Sciences & ServicesMedical InformaticsPublic, Environmental & Occupational Health
Scopus Categories
RehabilitationPhysical Therapy, Sports Therapy and RehabilitationBiomedical EngineeringPsychiatry and Mental Health
Research Topics (OpenAlex)
Educational Games and GamificationVirtual Reality Applications and ImpactsStroke Rehabilitation and RecoverySimulation-Based Education in HealthcareDigital Mental Health InterventionsMobile Health and mHealth ApplicationsTechnology Use by Older AdultsImpact of Technology on AdolescentsPediatric Pain Management TechniquesDementia and Cognitive Impairment Research