This journal publishes research on the integration of technology in education across various levels, from primary to higher education. It focuses on the impact of digital tools, artificial intelligence, augmented reality, virtual reality, and gamification on student learning, engagement, and skill development. The research also explores pedagogical frameworks, faculty adoption of technology, and the challenges and benefits of technology-enhanced learning environments.
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Computer Science (miscellaneous)Q3
EducationQ3
Subject Classification
Web of Science Categories
Education & Educational Research
Scopus Categories
Computer Science (miscellaneous)Education
Research Topics (OpenAlex)
Online and Blended LearningTeaching and Learning ProgrammingOnline Learning and AnalyticsInnovative Teaching and Learning MethodsExperimental Learning in EngineeringInformation Systems Education and Curriculum DevelopmentMobile Learning in EducationEducational Games and GamificationTechnology-Enhanced Education StudiesE-Learning and Knowledge Management