ROMchip
ROMchip LLC Β· United States Β· Est. 2019
Aims & Scope
ROMchip: A Journal of Game Histories is a hybrid audience, open-access journal for the advancement of critical historical studies of games, broadly imagined across a variety of fields, disciplines, and professions. It supports any discipline of work enlivening the history of games in local and global contexts, and embraces diversity in how game history is studied, documented, collected, preserved, and practiced. ROMchip is where the history of games is taken seriously. Publishing works in the form of scholarly articles, transcripts of oral histories and interviews, as well as translations and object lessons essays devoted to game-related artifacts, ROMchip is committed to both theoretically and empirically informed historiography as well as rigorous research methods. Our content actively appeals to scholars, critics, journalists, enthusiasts, archivists, and students across a wide range of fields such as, but not limited to, cultural history, design studies and history, game studies, history of computing, history of science and technology, material culture studies, media studies, museum studies, and science and technology studies.
General Information
Submission Info
Ethics & Quality
Think.Check.Submit Compliance
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Frequently asked questions about ROMchip
Is ROMchip a predatory journal?
No major predatory indicators were found for ROMchip. It is indexed in DOAJ and has a PubScope Trust Score of 15/100. Always confirm fit and policies before submitting.
What is the impact factor of ROMchip?
ROMchip is not in the Web of Science Core Collection, so it has no official Clarivate Journal Impact Factor.
Is ROMchip indexed in Scopus and Web of Science?
ROMchip is indexed in DOAJ.
What is the aims and scope of ROMchip?
ROMchip: A Journal of Game Histories is a hybrid audience, open-access journal for the advancement of critical historical studies of games, broadly imagined across a variety of fields, disciplines, and professions. It supports any discipline of work enlivening the history of games in local and global contexts, and embraces diversity in how game history is studied, documented, collected, preserved, and practiced. ROMchip is where the history of games is taken seriously. Publishing works in the form of scholarly articles, transcripts of oral histories and interviews, as well as translations and
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