Computers and Education: X Reality
Elsevier B.V. · Netherlands · Est. 2022
Aims & Scope✦ Inferred from recent articles
This journal focuses on the application of extended reality (XR), including virtual reality (VR) and augmented reality (AR), in educational settings. It explores how these immersive technologies can enhance learning experiences across various disciplines, such as foreign language acquisition, science education, career counseling, nursing, and industrial training. The research investigates the effectiveness of XR in promoting engagement, understanding, skill development, and identity construction, as well as examining the design principles, pedagogical frameworks, and technological considerations for successful XR integration in education.
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