HomeSearchComputers and Education: X Reality

Computers and Education: X Reality

Elsevier B.V. · Netherlands · Est. 2022

ISSN2949-6780eISSN2949-6780
SJR Q1WOS ESCIScopus / SJRDOAJOpen Access
50
/ 100
Medium Risk
Score Breakdown
WoS ESCI+10
Scopus Q1+25
DOAJ Verified+15
Total50
Journal Impact Factor
This journal is indexed in Web of Science (JCR) and has an official Journal Impact Factor. View the current value on the journal’s page ↗
SJR Score
0.868
H-Index
18
CiteScore
View ↗
Scopus metric · on the journal’s page
Total Works
150
Total Citations
1,363
2yr Mean Citedness
4.65
Free JIF alternative

Aims & Scope✦ Inferred from recent articles

This journal focuses on the application of extended reality (XR), including virtual reality (VR) and augmented reality (AR), in educational settings. It explores how these immersive technologies can enhance learning experiences across various disciplines, such as foreign language acquisition, science education, career counseling, nursing, and industrial training. The research investigates the effectiveness of XR in promoting engagement, understanding, skill development, and identity construction, as well as examining the design principles, pedagogical frameworks, and technological considerations for successful XR integration in education.

AI-summarised from recent articles · verify on publisher page →

⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
19
weeks to review
Average · median is 15 wks
Q1
SJR Rank
Top 25% in field

General Information

Country / RegionNetherlands
Primary LanguageEnglish
1st Year Published2022
Annual Volume~ 41 articles / year
StatusActive (last: 2026)
Total Publications150
Publisher OrgElsevier BV
OA Since2021
Visit Journal Website

Submission Info

Peer ReviewDouble-blind
Review Time~19 weeks
Acceptance Rate
OA LicenseCC BY, CC BY-NC-ND, CC BY-NC
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes
Plagiarism Detection✓ Yes
📦 Long-term Preservation
PorticoCLOCKSS

Think.Check.Submit Compliance

10/12 · 83%
Do you know the journal / publisher?
Elsevier B.V.
Does the journal have a website?
✓ Linked
Is the ISSN verified?
2949-6780 / 2949-6780
Indexed in a trusted database?
Scopus, DOAJ
Peer review process documented?
Double-blind
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
N/A
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
Portico, CLOCKSS
Plagiarism detection in place?
Yes
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Publication & Citation Trend

Articles published
Times cited
2022
2023
2024
2025
2026

Source: OpenAlex · Note: citations accumulate over time so older years appear higher

SJR Quartile by Discipline

Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.

Social Sciences (miscellaneous)Q1
Human-Computer InteractionQ2

Subject Classification

Web of Science Categories

Computer Science, Interdisciplinary ApplicationsEducation & Educational Research

Scopus Categories

Social Sciences (miscellaneous)Human-Computer Interaction

Research Topics (OpenAlex)

Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducational Games and GamificationVisual and Cognitive Learning ProcessesSimulation-Based Education in HealthcareEducation and Learning InterventionsOnline and Blended LearningInnovative Teaching and Learning MethodsMobile Learning in EducationOnline Learning and Analytics
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Data updated: 2026-05-22 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref