HomeSearchInternational Journal of Games and Social Impact

International Journal of Games and Social Impact

Edições Universitárias Lusófonas · Portugal

eISSN2975-8386
DOAJOpen Access
52
/ 100
Established
PubScope credibility score from verifiable indexing & ethics signals
Score Breakdown
DOAJ-listed52
Total52

Aims & Scope

The International Journal of Games and Social Impact (IJGSI) publishes original research in all fields that deal with the intersections between games or other playable media and human activities, with a special focus on their impact on society and all its actors. Therefore, articles that include, not exclusively, the following areas can be considered: The potential social impact(s) of play and games; Games as a tool for social inclusion; Games as tools or strategies to foster change; Game-based learning; Inclusiveness and representation in the games industry; Games motor and cognitive accessibility; Empowerment in and through games; Reflections on inclusion and exclusion in games; Bridging the gap between games industry and academia; Serious applications for commercial games; Novel spaces and contexts for play; Playable Narratives and Immersive Media.

General Information

Country / RegionPortugal
Primary LanguageEnglish
1st Year Published
Frequencysemiannual
StatusActive
Total Publications
Visit Journal Website

Submission Info

Peer ReviewDouble anonymous peer review
Review Time
Acceptance Rate
OA LicenseCC BY-NC-SA
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes
Plagiarism Detection✓ Yes

Think.Check.Submit Compliance

10/12 · 83%
Do you know the journal / publisher?
Edições Universitárias Lusófonas
Does the journal have a website?
✓ Linked
Is the ISSN verified?
2975-8386
Indexed in a trusted database?
DOAJ
Peer review process documented?
Double anonymous peer review
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
Yes
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
N/A
Plagiarism detection in place?
Yes
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Subject Classification

Research Topics (OpenAlex)

Educational Games and GamificationDigital Games and MediaSociology and Education StudiesInnovative Teaching and Learning MethodsMisinformation and Its ImpactsMobile Learning in EducationMuseums and Cultural HeritageGender Roles and Identity StudiesChild Development and Digital TechnologyInterdisciplinary Research and Collaboration

Frequently asked questions about International Journal of Games and Social Impact

Is International Journal of Games and Social Impact a predatory journal?

PubScope has no integrity flags on record for International Journal of Games and Social Impact: it is indexed in DOAJ, and is not on DOAJ's withdrawn list. Its PubScope Trust Score is 52/100. Indexing is a transparency signal, not a guarantee — always confirm fit and policies before submitting.

What is the impact factor of International Journal of Games and Social Impact?

International Journal of Games and Social Impact is not in the Web of Science Core Collection, so it has no official Clarivate Journal Impact Factor.

Is International Journal of Games and Social Impact indexed in Scopus and Web of Science?

International Journal of Games and Social Impact is indexed in DOAJ.

What is the aims and scope of International Journal of Games and Social Impact?

The International Journal of Games and Social Impact (IJGSI) publishes original research in all fields that deal with the intersections between games or other playable media and human activities, with a special focus on their impact on society and all its actors. Therefore, articles that include, not exclusively, the following areas can be considered: The potential social impact(s) of play and games; Games as a tool for social inclusion; Games as tools or strategies to foster change; Game-based learning; Inclusiveness and representation in the games industry; Games motor and cognitive accessib

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Data updated: 2026-05-26 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref