This journal explores the application of simulation and gaming across various domains, including education, rehabilitation, and professional training. It examines how these tools can be used for skill development, decision-making, and understanding complex systems. The research also investigates the design, evaluation, and impact of different simulation and game mechanics on user engagement and learning outcomes.
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Business, Management and Accounting (miscellaneous)Q2
Computer Science ApplicationsQ2
Social Sciences (miscellaneous)Q2
Subject Classification
Web of Science Categories
Education & Educational Research
Scopus Categories
Computer Science ApplicationsSocial Sciences (miscellaneous)Business, Management and Accounting (miscellaneous)
Research Topics (OpenAlex)
Educational Games and GamificationDigital Games and MediaDiverse Scientific and Economic StudiesComplex Systems and Decision MakingSimulation-Based Education in Healthcare