HomeSearchInternational Journal of Serious Games

International Journal of Serious Games

Serious Games Society · Italy · Est. 1970

ISSN2384-8766eISSN2384-8766
SJR Q2WOS ESCIScopus / SJRDOAJOpen Access
43
/ 100
Medium Risk
Score Breakdown
WoS ESCI+10
Scopus Q2+18
DOAJ Verified+15
Total43
Journal Impact Factor
This journal is indexed in Web of Science (JCR) and has an official Journal Impact Factor. View the current value on the journal’s page ↗
SJR Score
0.48
H-Index
36
CiteScore
View ↗
Scopus metric · on the journal’s page
SNIP
1.008
Total Works
376
Total Citations
5,050
2yr Mean Citedness
1.33
Free JIF alternative

Aims & Scope

The IJSG publishes original, peer-reviewed, scientific research articles addressing theoretical, experimental and operational aspects in the areas related to design, development, engineering, deployment and assessment of Serious Games (SGs), particularly for teaching and learning. IJSG aims at being a high-level reference point for a growing academic and industrial community, providing innovative research ideas and application results, reporting on pressing challenges and leading-edge research. The journal encourages submission of manuscripts that enhance foundations of game-enhanced learning and SG design, present new technological solutions aimed to improve teaching and learning, and/or provide user studies about deployment of SGs in instructional or training settings, critically checking their effectiveness. All papers should advance the state of the art. Empirical studies are strongly encouraged. Papers may be one of several types: research paper; tutorial/survey; research note/short paper; addendum/corrections. Additional material can be added as software/algorithms; datasets. By publishing high quality scientific and technological research papers, the IJSG intends to address the need for scientific and engineering methods for building games as effective learning tools. A successful application of SGs for instruction and training demands appropriate metrics, analytics, tools, and techniques for in-game user assessment, in order to allow meeting the educational goals, provide proper user feedback and support adaptivity. Appropriate mapping should be defined in order to support translation of pedagogical goals into compelling game experiences. The IJSG does not address political/societal/ethical aspects. More generally, advances in application domains are not in the focus of this journal. The focus is on games (and instruction), not on their content. The IJSG aims at filling this gap, as the world reference scientific publication for supporting SG design and deployment.

⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
12
weeks to review
Average · median is 15 wks
Q2
SJR Rank
Top 50% in field

General Information

Country / RegionItaly
Primary LanguageEnglish
1st Year Published1970
Frequencyquarterly
StatusActive (last: 2026)
Total Publications376
Publisher OrgSerious Games Society
OA Since2013
Visit Journal Website

Submission Info

APC Cost💎 Diamond OA — Free
Peer ReviewDouble-blind
Review Time~12 weeks
Acceptance Rate15%
OA LicenseCC BY-NC-ND
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes
Plagiarism Detection✗ No

Think.Check.Submit Compliance

9/12 · 75%
Do you know the journal / publisher?
Serious Games Society
Does the journal have a website?
✓ Linked
Is the ISSN verified?
2384-8766 / 2384-8766
Indexed in a trusted database?
Scopus, DOAJ
Peer review process documented?
Double-blind
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
No APC (Free)
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
N/A
Plagiarism detection in place?
No
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Publication & Citation Trend

Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026

Source: OpenAlex · Note: citations accumulate over time so older years appear higher

SJR Quartile by Discipline

Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.

Applied MathematicsQ2
Computer Graphics and Computer-Aided DesignQ2
EducationQ2
Artificial IntelligenceQ3
Human-Computer InteractionQ3
SoftwareQ3

Subject Classification

Web of Science Categories

Education & Educational Research

Scopus Categories

Applied MathematicsComputer Graphics and Computer-Aided DesignSoftwareHuman-Computer InteractionArtificial IntelligenceEducation

Research Topics (OpenAlex)

Educational Games and GamificationDigital Games and MediaOnline Learning and AnalyticsTeaching and Learning ProgrammingVirtual Reality Applications and ImpactsFlow Experience in Various FieldsInnovative Teaching and Learning MethodsAugmented Reality ApplicationsImpact of Technology on AdolescentsInnovative Human-Technology Interaction
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Data updated: 2026-05-22 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref