Home›Search›Proceedings of the European Conference on Games-based Learning
Proceedings of the European Conference on Games-based Learning
Dechema e.V. · Germany · Est. 2015
ISSN2049-0992
SJR -✓ Scopus / SJR
0
/ 100
High Risk
Score Breakdown
No verified metrics
Total0
Journal Impact Factor
Not on record at PubScope. The Journal Impact Factor is published by Clarivate for Web of Science (JCR)–indexed journals.
SJR Score
0.17
H-Index
8
SNIP
0.352
Total Works
477
Total Citations
666
2yr Mean Citedness
0.44
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Aims & Scope✦ Inferred from recent articles
This journal focuses on the application of game-based learning (GBL) and gamification across various educational levels and subject areas. It explores the design, development, implementation, and evaluation of educational games, serious games, and digital game-based learning tools. The scope includes research on enhancing student engagement, knowledge retention, skill development, and addressing specific learning challenges through interactive and immersive game experiences. Topics also cover theoretical frameworks, pedagogical approaches, and the integration of emerging technologies in educational game design.
AI-summarised from recent articles · verify on the publisher page
⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2015
2019
2022
2023
2024
2025
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Artificial IntelligenceUnranked
Computer Graphics and Computer-Aided DesignUnranked
Computer Networks and CommunicationsUnranked
Control and Systems EngineeringUnranked
EducationUnranked
E-learningUnranked
Human-Computer InteractionUnranked
SoftwareUnranked
Subject Classification
Scopus Categories
E-learningComputer Networks and CommunicationsComputer Graphics and Computer-Aided DesignSoftwareHuman-Computer InteractionControl and Systems EngineeringArtificial IntelligenceEducation
Research Topics (OpenAlex)
Educational Games and GamificationDigital Games and MediaTeaching and Learning ProgrammingOnline Learning and AnalyticsInnovative Teaching and Learning MethodsChild Development and Digital TechnologyTechnology-Enhanced Education StudiesImpact of Technology on AdolescentsAugmented Reality ApplicationsVirtual Reality Applications and Impacts