HomeSearchInternational Journal of Virtual Reality

International Journal of Virtual Reality

Arts et Métiers Institute of Technology · France · Est. 1995

ISSN1081-1451eISSN2727-9979
DOAJOpen Access
15
/ 100
High Risk
Score Breakdown
DOAJ Verified+15
Total15

Aims & Scope

IJVR is a peer-reviewed journal that publishes (since 1995!) original research in the areas of immersive technologies and their uses: Virtual Reality, Augmented Reality, Mixed Reality, globally called “XR”. International Journal of Virtual Reality solicits contributions describing original research results in all fields of “X Reality” (XR). Papers may come from any area of XR activity, from academia or industry. IJVR seeks contributions addressing, for example: Health : Surgery, Handicap, Healthcare, Training, Education, Medicine, Mental health, Addiction, Phobia, … Human Centered Experience : Presence, Self-presence, Virtual embodiment, Incarnation, Cognition, Earth day/ethic, Ethical issues in VR/AR/MR, Transhumanism, Social experience, Education, Culture, Human factors, Perception, Teleoperation and telepresence, Virtual humans and avatars, Multi-user and distributed VR/AR/MR, Living in a virtual collaborative world, User eXperience, 3D interaction for VR/AR/MR, 3DUI metaphors for VR/AR/MR, … Design & Creativity : Engineering design, Sharing ideas, Cocreation, Live scenarios, Data viz, Training, Content creation, Interactive 3D production, 360 acquisition Systems, Volumetric Scanning & Reconstruction, Immersive Storytelling, Modeling and simulation, Arts, Engineering Design, Ideation, Creativity, Links to CAD software, … Industry 4.0 : Training, Maintenance, CAD, Practical cases, … New technology & Cross technology : Artificial intelligence, IoT, BIM, Big data, Hard & Soft dedicated to XR, Multimodal interfaces, Advanced or experimental display technology (e.g. Light Fields), Immersive projection technology, Computer graphics techniques, Visual, Audio, Tactile interfaces, Emerging related technologies, Robotics, 3D Print, Drones, Light field, Low Tech VR, Ubiquitous Computing, Tracking and sensing, Input devices for VR/AR/MR, Locomotion and navigation in virtual environments, Haptics, Sensors, …

General Information

Country / RegionFrance
Primary LanguageEnglish
1st Year Published1995
StatusActive
Total Publications
Visit Journal Website

Submission Info

Peer ReviewDouble anonymous peer review
Review Time
Acceptance Rate
OA LicenseCC BY
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes

Think.Check.Submit Compliance

9/12 · 75%
Do you know the journal / publisher?
Arts et Métiers Institute of Technology
Does the journal have a website?
✓ Linked
Is the ISSN verified?
1081-1451 / 2727-9979
Indexed in a trusted database?
DOAJ
Peer review process documented?
Double anonymous peer review
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
Yes
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
N/A
Plagiarism detection in place?
N/A
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Subject Classification

Research Topics (OpenAlex)

Virtual Reality Applications and ImpactsAugmented Reality ApplicationsComputer Graphics and Visualization TechniquesHuman Motion and AnimationInteractive and Immersive DisplaysAdvanced Vision and Imaging3D Shape Modeling and AnalysisTeleoperation and Haptic SystemsTactile and Sensory Interactions3D Surveying and Cultural Heritage
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Data updated: 2026-05-26 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref