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Virtual Reality

Springer London Β· United Kingdom Β· Est. 1993

ISSN1359-4338eISSN1434-9957
SJR Q1βœ“ WOS SCIEβœ“ Scopus / SJRβœ“ DOAJβœ“ Open Access
96
/ 100
High Trust
PubScope credibility score from verifiable indexing & ethics signals
Score Breakdown
β—† WoS flagship (SCIE/SSCI/AHCI)78
βœ“ Corroboration (3 more)+18
Total96
Level data: Norwegian Register (HK-dir), NLOD 2.0. Β· Third-party records Β· how this is calculated Β· Report an error β†’
⚑ Speed vs Prestige
How does this journal balance review speed with impact level?
52
weeks to publish Β· journal-reported
Slow Β· vs ~15 wk median
Q1
SJR Rank
Top 25% in field
Impact Factor & Quartile Β· Web of Science (JCR)

βœ“ Indexed in the Web of Science Core Collection (SCIE) β€” Clarivate publishes an official Journal Impact Factor and JCR quartile for this journal.

See the official Impact Factor & quartile on the journal’s page β†—

The Impact Factor & JCR quartile are licensed by Clarivate β€” we link you to the official source instead of reprinting a number that can go out of date. Open metrics below: SCImago Q1. Source: Clarivate Journal Citation Reports.

SJR Scorei
1.037
H-Indexi
98
CiteScore
ViewΒ β†—
Scopus metric Β· on the journal’s page
SNIPi
1.981
Total Worksi
1,705
Total Citationsi
41,163
2yr Mean Citednessi
4.50
Open Impact Factor alternative
Retractions
1
Source: Retraction Watch

Aims & Scope

The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization, graphics, and applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators, and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors, biofeedback, and wearables Tracking technologies, motion capture, 3D spatial sound, virtual smell, and virtual taste VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners. The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications. Since readers may therefore be unfamiliar with all aspects of a specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience.

General Information

Country / RegionUnited Kingdom
Primary LanguageEnglish
1st Year Published1993
FrequencyQuarterly
StatusActive (last: 2026)
Total Publications1,705
Publisher OrgSpringer Science+Business Media
OA Since2023
Visit Journal Website

Submission Info

Peer ReviewSingle-blind
Review Time~52 weeks
Acceptance Rateβ€”
OA LicenseCC BY, CC BY-NC-ND
OA Rateβ€”

Ethics & Quality

COPE Memberβœ— No
OASPA Memberβœ— No
Not on Predatory Listsβœ“ Yes
Plagiarism Detectionβœ“ Yes
πŸ“¦ Long-term Preservation
PorticoCLOCKSS

Think.Check.Submit Compliance

10/12 Β· 83%
βœ…
Do you know the journal / publisher?
Springer London
βœ…
Does the journal have a website?
βœ“ Linked
βœ…
Is the ISSN verified?
1359-4338 / 1434-9957
βœ…
Indexed in a trusted database?
WoS, Scopus, DOAJ
βœ…
Peer review process documented?
Single-blind
❌
Follows ethical publishing standards (COPE)?
N/A
❌
APC fees clearly disclosed?
N/A
βœ…
Not on predatory/blacklists?
βœ“ Clean
βœ…
Long-term digital preservation?
Portico, CLOCKSS
βœ…
Plagiarism detection in place?
Yes
βœ…
Listed in DOAJ (verified OA)?
DOAJ verified
βœ…
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Publication & Citation Trend

Articles published
Citations received
60
2.5k
2019
67
3.3k
2020
120
4.9k
2021
139
3.4k
2022
149
2.6k
2023
187
2k
2024
223
732
2025
124
15
2026

Source: OpenAlex Β· Each year’s green bar = citations earned by that year’s papers, counted to date β€” so recent years look lower simply because their papers haven’t had time to be cited yet.

SJR Quartile by Discipline

Scimago ranks this journal separately in each subject category β€” its quartile can differ by discipline.

Computer Graphics and Computer-Aided DesignQ1
Human-Computer InteractionQ1
SoftwareQ1

Subject Classification

Web of Science Categories

Computer Science, Interdisciplinary ApplicationsComputer Science, Software EngineeringImaging Science & Photographic Technology

Scopus Categories

Computer Graphics and Computer-Aided DesignSoftwareHuman-Computer Interaction

Research Topics (OpenAlex)

Virtual Reality Applications and ImpactsAugmented Reality ApplicationsTactile and Sensory InteractionsInteractive and Immersive DisplaysSpatial Cognition and NavigationTeleoperation and Haptic SystemsHuman-Automation Interaction and SafetyStroke Rehabilitation and RecoveryEducational Games and GamificationVisual perception and processing mechanisms

Frequently asked questions about Virtual Reality

Is Virtual Reality a predatory journal?

PubScope has no integrity flags on record for Virtual Reality: it is indexed in Web of Science, Scopus, DOAJ, and is not on DOAJ's withdrawn list. Its PubScope Trust Score is 96/100. Indexing is a transparency signal, not a guarantee β€” always confirm fit and policies before submitting.

What is the impact factor of Virtual Reality?

Virtual Reality is indexed in the Web of Science Core Collection, so Clarivate publishes an official Journal Impact Factor for it (since the 2023 Journal Citation Reports, every Core Collection journal β€” including Arts & Humanities and Emerging Sources titles β€” receives one). PubScope links to Clarivate's official source rather than reprinting the number, which can be out of date. Its open 2-year mean citedness is 4.50.

Is Virtual Reality indexed in Scopus and Web of Science?

Virtual Reality is indexed in Web of Science, Scopus, DOAJ.

What is the aims and scope of Virtual Reality?

The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization, graphics, and applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators, and immer

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Data updated: 2026-05-22 Β· Sources: SJR, DOAJ, OpenAlex, WoS, Crossref