HomeSearchVirtual Reality

Virtual Reality

Springer London · United Kingdom · Est. 1993

ISSN1359-4338eISSN1434-9957
SJR Q1WOS SCIEScopus / SJRDOAJOpen Access
65
/ 100
Medium Risk
Score Breakdown
WoS SCIE/SSCI+25
Scopus Q1+25
DOAJ Verified+15
Total65
Journal Impact Factor
This journal is indexed in Web of Science (JCR) and has an official Journal Impact Factor. View the current value on the journal’s page ↗
SJR Score
1.198
H-Index
98
CiteScore
View ↗
Scopus metric · on the journal’s page
SNIP
1.981
Total Works
1,705
Total Citations
41,163
2yr Mean Citedness
4.50
Free JIF alternative
Retractions
1
Source: Retraction Watch

Aims & Scope

The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization, graphics, and applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators, and immersive displays. Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors, biofeedback, and wearables Tracking technologies, motion capture, 3D spatial sound, virtual smell, and virtual taste VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners. The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications. Since readers may therefore be unfamiliar with all aspects of a specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience.

⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
52
weeks to review
Slow · median is 15 wks
Q1
SJR Rank
Top 25% in field

General Information

Country / RegionUnited Kingdom
Primary LanguageEnglish
1st Year Published1993
FrequencyQuarterly
StatusActive (last: 2026)
Total Publications1,705
Publisher OrgSpringer Science+Business Media
OA Since2023
Visit Journal Website

Submission Info

Peer ReviewSingle-blind
Review Time~52 weeks
Acceptance Rate
OA LicenseCC BY, CC BY-NC-ND
OA Rate

Ethics & Quality

COPE Member✗ No
OASPA Member✗ No
Not on Predatory Lists✓ Yes
Plagiarism Detection✓ Yes
📦 Long-term Preservation
PorticoCLOCKSS

Think.Check.Submit Compliance

10/12 · 83%
Do you know the journal / publisher?
Springer London
Does the journal have a website?
✓ Linked
Is the ISSN verified?
1359-4338 / 1434-9957
Indexed in a trusted database?
WoS, Scopus, DOAJ
Peer review process documented?
Single-blind
Follows ethical publishing standards (COPE)?
N/A
APC fees clearly disclosed?
N/A
Not on predatory/blacklists?
✓ Clean
Long-term digital preservation?
Portico, CLOCKSS
Plagiarism detection in place?
Yes
Listed in DOAJ (verified OA)?
DOAJ verified
Primary language documented?
English

Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.

Publication & Citation Trend

Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026

Source: OpenAlex · Note: citations accumulate over time so older years appear higher

SJR Quartile by Discipline

Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.

Computer Graphics and Computer-Aided DesignQ1
Human-Computer InteractionQ1
SoftwareQ1

Subject Classification

Web of Science Categories

Computer Science, Interdisciplinary ApplicationsComputer Science, Software EngineeringImaging Science & Photographic Technology

Scopus Categories

Computer Graphics and Computer-Aided DesignSoftwareHuman-Computer Interaction

Research Topics (OpenAlex)

Virtual Reality Applications and ImpactsAugmented Reality ApplicationsTactile and Sensory InteractionsInteractive and Immersive DisplaysSpatial Cognition and NavigationTeleoperation and Haptic SystemsHuman-Automation Interaction and SafetyStroke Rehabilitation and RecoveryEducational Games and GamificationVisual perception and processing mechanisms
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Data updated: 2026-05-22 · Sources: SJR, DOAJ, OpenAlex, WoS, Crossref