Language Learning and Language Teaching
John Benjamins Publishing Company · Netherlands · Est. 2002
Aims & Scope✦ Inferred from recent articles
This journal focuses on the intersection of technology and second language (L2) learning and teaching. It explores how various digital tools and platforms, including games, interactive fiction, online courses, generative AI, mobile applications, augmented and virtual reality, corpora, and annotation tools, can be integrated into pedagogical practices. The scope also encompasses research on the effectiveness of these technologies, learner perceptions, skill development, and considerations of diversity, equity, inclusion, and justice in L2 education.
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