This journal explores the design and impact of digital creative tools and experiences, including educational escape rooms, media façades in urban spaces, the Musical Metaverse, and systems for computational narration.
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Arts and Humanities (miscellaneous)Q1
Computational Theory and MathematicsQ2
Computer Graphics and Computer-Aided DesignQ2
Human-Computer InteractionQ3
Subject Classification
Web of Science Categories
Art
Scopus Categories
Computer Graphics and Computer-Aided DesignArts and Humanities (miscellaneous)Human-Computer InteractionComputational Theory and Mathematics
Research Topics (OpenAlex)
Innovative Human-Technology InteractionDigital Games and MediaArt, Technology, and CultureDesign Education and PracticeMusic Technology and Sound StudiesVirtual Reality Applications and ImpactsMuseums and Cultural HeritageCreativity in Education and NeuroscienceArchitecture and Computational DesignInteractive and Immersive Displays