This journal publishes research on the application and effectiveness of game-based learning across various educational levels and subject areas. It explores how games can enhance student engagement, motivation, and learning outcomes, and investigates different game designs, integration methods, and assessment tools. The scope also includes the role of technology and gamification in educational settings.
AI-summarised from recent articles · verify on the publisher page
⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Developmental and Educational PsychologyQ3
EducationQ3
E-learningQ3
Subject Classification
Web of Science Categories
Education & Educational Research
Scopus Categories
E-learningDevelopmental and Educational PsychologyEducation
Research Topics (OpenAlex)
Educational Games and GamificationDigital Games and MediaInnovative Teaching and Learning MethodsTeaching and Learning ProgrammingImpact of Technology on AdolescentsOnline Learning and AnalyticsChild Development and Digital TechnologyMobile Learning in EducationIntelligent Tutoring Systems and Adaptive LearningVirtual Reality Applications and Impacts