This journal focuses on the integration and impact of artificial intelligence (AI), augmented reality (AR), and game-based learning (GBL) in educational settings. Research explores how these technologies influence computational thinking, personalized learning, student engagement, and academic performance across various educational levels and disciplines. The journal also examines learning analytics, recommendation systems, and ethical considerations related to AI in education.
Library of Congress; National Science Library, Chinese Academy of Sciences, Portico, CLOCKSS
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Plagiarism detection in place?
Yes
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Listed in DOAJ (verified OA)?
DOAJ verified
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Primary language documented?
English
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2019
2020
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Computer Science ApplicationsQ1
EducationQ1
Subject Classification
Web of Science Categories
Education & Educational Research
Scopus Categories
Computer Science ApplicationsEducation
Research Topics (OpenAlex)
Online Learning and AnalyticsInnovative Teaching and Learning MethodsOnline and Blended LearningEducational Games and GamificationMobile Learning in EducationVirtual Reality Applications and ImpactsE-Learning and Knowledge ManagementIntelligent Tutoring Systems and Adaptive LearningTechnology-Enhanced Education StudiesAugmented Reality Applications