Jurnal Media dan Teknologi Pendidikan
Universitas Pendidikan Ganesha · Indonesia
Aims & Scope✦ Inferred from recent articles
This journal focuses on the development, evaluation, and effectiveness of educational media and technology across various learning levels, from elementary to secondary and even for older adults. The research frequently explores the integration of innovative tools like gamification, artificial intelligence, virtual reality, augmented reality, and interactive platforms to enhance student engagement, critical thinking, conceptual understanding, and learning outcomes in subjects such as science, mathematics, social studies, and history. Studies also address challenges in digital literacy, teacher readiness, and the specific needs of diverse learners, including those with disabilities.
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Research Topics (OpenAlex)
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