American Institute of Mathematical Sciences · United States · Est. 2015
ISSN2767-1925
SJR Q3✓ Scopus / SJR
12
/ 100
High Risk
Score Breakdown
✓ Scopus Q3+12
Total12
Journal Impact Factor
Not on record at PubScope. The Journal Impact Factor is published by Clarivate for Web of Science (JCR)–indexed journals.
SJR Score
0.343
H-Index
11
SNIP
0.905
Total Works
236
Total Citations
733
2yr Mean Citedness
2.10
Free JIF alternative
Aims & Scope✦ Inferred from recent articles
This journal focuses on research and pedagogical approaches within Science, Technology, Engineering, and Mathematics (STEM) education. It examines the integration of various technologies, including virtual reality, artificial intelligence, and generative AI, to enhance student understanding and develop 21st-century skills like critical thinking and problem-solving. The journal also explores teacher professional development, curriculum design, and the application of innovative learning strategies across different educational levels.
AI-summarised from recent articles · verify on the publisher page
⚡ Speed vs Prestige
How does this journal balance review speed with impact level?
Q3
SJR Rank
Top 75% in field
General Information
Country / RegionUnited States
Primary Language—
1st Year Published2015
Annual Volume~ 31 articles / year
StatusActive (last: 2026)
Total Publications236
Publisher OrgAmerican Institute of Mathematical Sciences
Based on the Think.Check.Submit framework by DOAJ, COPE & OASPA. All data from verified open sources.
Publication & Citation Trend
Articles published
Times cited
2015
2021
2022
2023
2024
2025
2026
Source: OpenAlex · Note: citations accumulate over time so older years appear higher
SJR Quartile by Discipline
Scimago ranks this journal separately in each subject category — its quartile can differ by discipline.
Applied MathematicsQ3
EducationQ3
Subject Classification
Scopus Categories
Applied MathematicsEducation
Research Topics (OpenAlex)
Science Education and PedagogyInnovative Teaching and Learning MethodsMathematics Education and Teaching TechniquesOnline and Blended LearningTeaching and Learning ProgrammingExperimental Learning in EngineeringEducational Games and GamificationInnovative Teaching MethodsCareer Development and DiversityOnline Learning and Analytics